Sierpinski (<1K)Maths for (Games) Programmers
Section 5 - Multivector Applications


Multivector CAD Applications
    New Rotations
          Localised Rotations     Tolerant Positions     Adding Positions     Universal Geophysical Data Format     Inversive Parameterisations     Pointcloud Analysis     Referances/Source material for Multivector CAD Applications

Fuzzy Multivectors
    Fuzzy Logic
          Introduction     Fuzzy Sets     Triangular Fuzzy Number Arithmetic     Fuzzy Predicates     Fuzzy Rules
    Fuzzy Multivectors
          Multivector membership functions

Multivector Shapes
    Unions
          k-tubes
    Superpositions
    Transforming k-blades
    Transforming k-spheres
          The Slide     The Inside Slide     The Inside Swing     Mutating k-spheres     Transforming using control points
    e+ seperation

Multivector Programming
          Introduction     Existing Multivector Software
    Representing Multivectors
          Small N     Large N     mv C++ wrapper class     Versors and Other Factorisations
    Programing Multivector Products
          Geometric and Restricted Products     Commutator Products     Addition     C multivector product routine     C++ product wrapper     Dual
    Programing Meet and Join
    Multivector Programming Issues
          Whittling     Multivector Inspection     The Delta Product     Null basis vectors     Performance Issues     Coding Issues     Precedence Issues
    MV 1.3
          MV 1.3 Files


Glossary   Contents   Author
Copyright (c) Ian C G Bell 1998, 2014
Web Source: www.iancgbell.clara.net/maths
Latest Edit: 17 Aug 2015.