Maths for
(Games)
Programmers
Section 5 - Multivector Applications
Multivector CAD Applications
   
New Rotations
         
Localised Rotations
   
Tolerant Positions
   
Adding Positions
   
Universal Geophysical Data Format
   
Inversive Parameterisations
   
Pointcloud Analysis
   
Referances/Source material for Multivector CAD Applications
Fuzzy Multivectors
   
Fuzzy Logic
         
Introduction
   
Fuzzy Sets
   
Triangular Fuzzy Number Arithmetic
   
Fuzzy Predicates
   
Fuzzy Rules
   
Fuzzy Multivectors
         
Multivector membership functions
Multivector Shapes
   
Unions
         
k
-tubes
   
Superpositions
   
Transforming
k
-blades
   
Transforming
k
-spheres
         
The Slide
   
The Inside Slide
   
The Inside Swing
   
Mutating
k
-spheres
   
Transforming using control points
   
e
+
seperation
Multivector Programming
         
Introduction
   
Existing Multivector Software
   
Representing Multivectors
         
Small
N
   
Large
N
   
mv C++ wrapper class
   
Versors and Other Factorisations
   
Programing Multivector Products
         
Geometric and Restricted Products
   
Commutator Products
   
Addition
   
C multivector product routine
   
C++ product wrapper
   
Dual
   
Programing Meet and Join
   
Multivector Programming Issues
         
Whittling
   
Multivector Inspection
   
The Delta Product
   
Null basis vectors
   
Performance Issues
   
Coding Issues
   
Precedence Issues
   
MV 1.3
         
MV 1.3 Files
Glossary
Contents
Author
Copyright (c) Ian C G Bell 1998, 2014
Web Source:
www.iancgbell.clara.net/maths
Latest Edit: 17 Aug 2015
.