Sierpinski (<1K)Maths for (Games) Programmers
Section 1 - Basic Arithmetic


Numbers
    Heximal Numbers

Multiplication and Division
    Multiplication
    Division

Logarithmic Arithmetic
    How errors in Log and Antilog tables effect final results
          Case 1 - Speed     Case Two - Accuracy     Case Three - Compromise

Solving Polynomial Equations
          Linear     Quadratic     Cubic     Quartic


Glossary   Contents   Author
Copyright (c) Ian C G Bell 1998
Web Source: www.iancgbell.clara.net/maths or www.bigfoot.com/~iancgbell/maths
18 Nov 2006.