Basing
Basing is one of those subjects
that really gets us wargamers agitated, not so much the actual mechanics of
the cardboard glue etc. but the whole question of base sizes and the distribution
of figures thereon are points of much anguish. One of the things I hear most
is ' Id love to use those rules but the base sizes are different and I
don't want to rebase my whole army'. The question is does it matter if they
are? Does the man/figure ratio really matter? Unless you examine what basing
is intended to address at the fundamental level these questions are going to
remain unanswered. This little article is intended to examine the whole subject
and I hope to answer a few fundamental questions.
Firstly and obviously we
base the figures in order to enable us to move the figures around on the tabletop
in groups and units rather than as single figures.
Secondly we base the figures
to establish a relationship between the real life unit frontages and the chosen
ground scale.
Thirdly base sizes and the
number of figures are used to represent the units and their formations that
we are imitating.
So the first thing that
has to be said is that it doesn't matter a dam if the base sizes your using
differ from those in a particular set of rules or that you use a different number
of figures to represent a unit. As you know what the differences are ( i.e.
your bases are 10% bigger or you have 20 figures to a unit when the rules say
you should have 10 ) you know how to compensate. So don't get tied into a particular
set of rules just because of basing. In the smaller scales in particular where
the firing calculations are done in units rather than by counting figures these
matters are even less important.
However lets return to the
reasons why we base the figures. Lets start from basics. I n the Napoleon period
each infantryman was allotted a frontage of 21 ( cm), yep really that
tight! So a three rank company ( 120 men) would be approximately 25 yards wide
by 3 yards deep. On the common ground scale of 1mm=2 yards ( meter's) this would
give us a base size of 12.5 mm by 1.5 mm. At 20:1 ratio we would have to try
fitting 6 figures onto this!
Obviously this isn't feasible
if we are going to use a reasonable man to figure ratio like 20;1 ( more on
this subject later ) so we are going to have to make some allowance for the
figures. As in so many things in wargaming we have to cartoon things
a little. Enlarging the base to make 6 figures fit we end up with a base 18mm
wide by 12 mm deep. Thus we end up with a base that is 45% bigger than strict
adherence to the ground scale would suggest. ( Try doing these calculations
with your current bases should yield some interesting results!)
Now if you base a battalion
up like this and compare it with contemporary pictures you can see that it represents
reality rather well. It also reflects that units need a certain amount of space
around them for them to maneuver effectively so when we put units base to base
in fact we are leaving them ( according to the ground scale) maneuver room.
This brings us to the vexed
question of figure ratios. In the above example Ive assumed a 20:1
ratio why you might well ask? Simply to me its a matter of if things look right
they are more likely to play right. Higher ratios are always tempting,
makes armies quicker and easier to paint enabling you to refight Borodino on
a 2x4 table in half an hour Esc but in my view what you save on
one hand you lose with the other.
Compare a French Battalion of 36 figures say with one of 12 figures. Which looks
more like the real thing? Which gives you the ability to detach elite companies
or adopt line or column and square? Surely the main reasons we use figures is
the look and also to get as close as possible to the feel
of the reality. Otherwise we might as well just use counters!
Its certainly true that there is a difference between playing a Napoleonic game and trying to learn about the period and tactics involved at a more involved level just don't fall for the oft peddled line that a high man to figure ratio solves all your problems. The further the unit scales, basing and figure ratios depart from reality, the more abstract it becomes the more problems you will encounter. Afterall think of the visual aspect That's why we use figures in the end.
In the end the choice of base size and figure ratios comes down to what you are comfortable with and what you intend to achieve. Whatever those choices maybe, enjoy!